package com.acumenvn.pent;

import Screens.SplashScreen;

//import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Game;
//import com.badlogic.gdx.Gdx;
//import com.badlogic.gdx.graphics.GL10;
//import com.badlogic.gdx.graphics.OrthographicCamera;
//import com.badlogic.gdx.graphics.Texture;
//import com.badlogic.gdx.graphics.Texture.TextureFilter;
//import com.badlogic.gdx.graphics.g2d.Sprite;
//import com.badlogic.gdx.graphics.g2d.SpriteBatch;
//import com.badlogic.gdx.graphics.g2d.TextureRegion;

public class MyPent extends Game {

	@Override
	public void create() {
		// TODO Auto-generated method stub
		setScreen(new SplashScreen(this));
	}
	
}
